Highguard Locks In 5v5 Mode as Devs Respond to Player Feedback | The Outerhaven
Despite not being someone who was especially interested in Highguard at first, I kept coming back to one specific criticism every time I watched gameplay or read impressions form others. The maps looked huge, almost built for large-scale battles, yet the game launched centered around a 3v3 format. That disconnect was hard to ignore. Big environments need movement, flanks, and chaotic engagements to feel alive. With only six players total, large sections of the map often felt underused, and match...